1 thought on “jewelry hoops wholesale Basic stage of virtual currency”
Verna
wholesale standup with locking jewelry box Do not define and distinguish game currency with stocks, derivative financial instruments, especially electronic currencies. In fact, there is an internal clue that can penetrate these virtual currencies with different forms, which is the expression maturity of personalized value. We are logically summarized as follows: The bank electronic currency The bank electronic currency was originally a "pseudo -virtual currency". It only has the form of virtual currency, such as digitalization and symbolization, but does not have the essence of virtual currency and has nothing to do with personalization. For example, it is just a correspondence of banknotes; it may be issued by the central bank; it may be in the same market as the currency market. However, bank electronic currency has broken through the extension of the currency -that is, it can not be issued by the central bank, but issued by information service providers. This is the early days of information service providers. The second breakthrough is the liquidity of bank electronic currencies, far exceeding the general currency. Therefore, it implies a challenge to the price level of currency price. For example, in the overnight lending, if the same currency is revolved in the form of electronic currency, although everything has not happened from the traditional currency point of view, if from the perspective of virtual currency circulation speed, the currency price has actually changed the price of the currency price. Conditions. Credit information currency The stock is the most typical credit information currency. Its essence is virtual and a virtual currency with personalized characteristics. It is the most realistic foundation of the current virtual economy. The stock market and derivative financial instrument market constitute a large -scale and unified virtual currency market. They not only have physical business as the foundation, but also have broad information services such as trust business and insurance business as support. The so -called unified market is specifically referred to, which means that this market can be exchanged at the overall level of national income with the currency market. From a historical point of view, only when the currency forms a unified market, that is, the subject of the national economy is monetized, can the amount of currency and interest rate adjust the role of the national economy. The same is true for the virtual economy. This issue is not controversial. Although the scale of the virtual economy is now a few more than the real economy, after all, a large part of the real economy has not entered this unified market. If the game currency compares with the stock, it is still far worse in this area. Only after the two stages of entertainment industrialization and industrial entertainment can it be able to reach the level of a unified market. Analysis of the stock market and derivative financial instrument market. It has the biggest difference from the general currency market, that is, its circulation speed cannot be directly determined by the central bank. For example, as a virtual currency price level, the stock index cannot be directly determined by the central bank like interest rates, but is directly determined by the so -called people's "confidence". The fundamentals of the central bank and the physical capital market can only decide the stock market indirectly and cannot directly decide. So I think the stock market is an information market rather than a currency market. The comparison with mature virtual currency markets, the main characteristics of the stock market are incomplete. The stock market integrates all the noise on the point of reference (that is, the individual is lost) into a uniform reference value, and synthesize it with the standard value (the validity value and general equilibrium on the fundamentals) to form a continuous fluctuations in the market around the utility value. Although it is different from the currency market that is centered on the central bank, it is no different from the currency market. From the perspective of the real virtual currency market, the unspeakable personalized fixed value is the characteristics of this market. In this sense, the concentrated stock market has not achieved this function, and the independence of the stock market as the so -called "casino" has not yet been played. The third has a personalized credit voucher The fundamental role of virtual currency is to determine a rational value in isolation at a balanced point from the real world. The significance of virtual currencies is to establish a value system centered on final consumers. After the virtual currency is fully implemented, only a single currency with general equivalent functions will tend to be background. Gaming currency is a test field of virtual currencies at a higher stage, and it is difficult to take it. The ideal virtual currency is the value symbol of the real world. In general equivalent exchanges, the corresponding objects of the specific use value and the specific use value -the demand and personalization needs of a person's unqualified and personalized needs are completely filtered out. The virtual currency will change all this. Through the virtual method, the person's non -homogeneous needs and personalized needs are anchored to the fundamental point to the fundamental point to synthesize value synthesis. Therefore, virtual currency must have two sides. On the one hand, it has the function of commodity exchange, and on the other hand, it has the function of material exchange. Through the former of the former to overcome the relativity and subjectivity of value, the personalized value confirmation is achieved through the latter. In order to achieve this goal, virtual currencies must achieve a huge transformation that is unknown. This is the transformation of the dialogue system to become interactive currencies. The bargain here is a bargaining for currency price levels. Recall that the transformation of the text that humans have been realized to the dialogue within decades is the direction of the virtual currency transformation. The value of gaming currency is actually uncertain. The happiness that people can get from the game coins in the end are more than the currency value or below, and it is uncertain when participating in the game. The game is a dialogue process. Of course, the various value -added functions of game coins have not been developed by personalized information services. If this value -added business is fully developed, the gaming coins are not universal because of different merchants providing services, which may become an advantage relative to stocks. The fully personalized virtual currency may be a currency card with additional information, and its value is to be confirmed. With the specific setting function and the virtual currency, the information can have room for re -explanation like text, on the one hand, it has the potential for re -development of the karaoke type. Its information value has an open interface and can be added again. If they invest in the stock market -like secondary market exchange, they may float up and down with their personalized information on the value of basic tickets, and it will have more attractiveness like stocks. Game currency only has value circulation and does not have market platform functions, so it is just an imperfect virtual currency. The reason is because the lack of corresponding industrial foundation.
wholesale standup with locking jewelry box Do not define and distinguish game currency with stocks, derivative financial instruments, especially electronic currencies. In fact, there is an internal clue that can penetrate these virtual currencies with different forms, which is the expression maturity of personalized value. We are logically summarized as follows:
The bank electronic currency
The bank electronic currency was originally a "pseudo -virtual currency". It only has the form of virtual currency, such as digitalization and symbolization, but does not have the essence of virtual currency and has nothing to do with personalization. For example, it is just a correspondence of banknotes; it may be issued by the central bank; it may be in the same market as the currency market. However, bank electronic currency has broken through the extension of the currency -that is, it can not be issued by the central bank, but issued by information service providers. This is the early days of information service providers. The second breakthrough is the liquidity of bank electronic currencies, far exceeding the general currency. Therefore, it implies a challenge to the price level of currency price. For example, in the overnight lending, if the same currency is revolved in the form of electronic currency, although everything has not happened from the traditional currency point of view, if from the perspective of virtual currency circulation speed, the currency price has actually changed the price of the currency price. Conditions.
Credit information currency
The stock is the most typical credit information currency. Its essence is virtual and a virtual currency with personalized characteristics. It is the most realistic foundation of the current virtual economy. The stock market and derivative financial instrument market constitute a large -scale and unified virtual currency market. They not only have physical business as the foundation, but also have broad information services such as trust business and insurance business as support. The so -called unified market is specifically referred to, which means that this market can be exchanged at the overall level of national income with the currency market. From a historical point of view, only when the currency forms a unified market, that is, the subject of the national economy is monetized, can the amount of currency and interest rate adjust the role of the national economy. The same is true for the virtual economy. This issue is not controversial. Although the scale of the virtual economy is now a few more than the real economy, after all, a large part of the real economy has not entered this unified market. If the game currency compares with the stock, it is still far worse in this area. Only after the two stages of entertainment industrialization and industrial entertainment can it be able to reach the level of a unified market.
Analysis of the stock market and derivative financial instrument market. It has the biggest difference from the general currency market, that is, its circulation speed cannot be directly determined by the central bank. For example, as a virtual currency price level, the stock index cannot be directly determined by the central bank like interest rates, but is directly determined by the so -called people's "confidence". The fundamentals of the central bank and the physical capital market can only decide the stock market indirectly and cannot directly decide. So I think the stock market is an information market rather than a currency market.
The comparison with mature virtual currency markets, the main characteristics of the stock market are incomplete. The stock market integrates all the noise on the point of reference (that is, the individual is lost) into a uniform reference value, and synthesize it with the standard value (the validity value and general equilibrium on the fundamentals) to form a continuous fluctuations in the market around the utility value. Although it is different from the currency market that is centered on the central bank, it is no different from the currency market. From the perspective of the real virtual currency market, the unspeakable personalized fixed value is the characteristics of this market. In this sense, the concentrated stock market has not achieved this function, and the independence of the stock market as the so -called "casino" has not yet been played. The third
has a personalized credit voucher
The fundamental role of virtual currency is to determine a rational value in isolation at a balanced point from the real world. The significance of virtual currencies is to establish a value system centered on final consumers. After the virtual currency is fully implemented, only a single currency with general equivalent functions will tend to be background. Gaming currency is a test field of virtual currencies at a higher stage, and it is difficult to take it. The ideal virtual currency is the value symbol of the real world. In general equivalent exchanges, the corresponding objects of the specific use value and the specific use value -the demand and personalization needs of a person's unqualified and personalized needs are completely filtered out. The virtual currency will change all this. Through the virtual method, the person's non -homogeneous needs and personalized needs are anchored to the fundamental point to the fundamental point to synthesize value synthesis. Therefore, virtual currency must have two sides. On the one hand, it has the function of commodity exchange, and on the other hand, it has the function of material exchange. Through the former of the former to overcome the relativity and subjectivity of value, the personalized value confirmation is achieved through the latter. In order to achieve this goal, virtual currencies must achieve a huge transformation that is unknown. This is the transformation of the dialogue system to become interactive currencies. The bargain here is a bargaining for currency price levels. Recall that the transformation of the text that humans have been realized to the dialogue within decades is the direction of the virtual currency transformation. The value of gaming currency is actually uncertain. The happiness that people can get from the game coins in the end are more than the currency value or below, and it is uncertain when participating in the game. The game is a dialogue process. Of course, the various value -added functions of game coins have not been developed by personalized information services. If this value -added business is fully developed, the gaming coins are not universal because of different merchants providing services, which may become an advantage relative to stocks.
The fully personalized virtual currency may be a currency card with additional information, and its value is to be confirmed. With the specific setting function and the virtual currency, the information can have room for re -explanation like text, on the one hand, it has the potential for re -development of the karaoke type. Its information value has an open interface and can be added again. If they invest in the stock market -like secondary market exchange, they may float up and down with their personalized information on the value of basic tickets, and it will have more attractiveness like stocks. Game currency only has value circulation and does not have market platform functions, so it is just an imperfect virtual currency. The reason is because the lack of corresponding industrial foundation.